![]() Around the time that you're ready to bring in your first colonists, build at least one GHG Factory to get the ball rolling on the Temperature parameter. Most of your resources will be put toward that goal, but with a little extra groundwork you can make the later stages of terraforming much smoother. In the early stages of the game, you need to focus on getting your colony to the point of self-sufficiency. The Hydro Engineer is also a strong choice, as the guaranteed water deposit at your landing zone can help with both survival and terraforming. They start off with some prefab terraforming buildings, allowing you to get started as soon as your power grid is up and running. If you're really planning to focus on terraforming at the start of a run, consider choosing the Geo Engineer as your commander. ![]() Better yet, the Terraforming Initiative starts with Forestation Plants unlocked and ignores the Power requirement for those buildings. Not only are they decently well-funded and equipped for frequent trips to and from Earth, but all Terraforming technologies require half as much research for them. Unsurprisingly, the Terraforming Initiative is the mission sponsor that has the easiest time turning Mars green. Just like the colony itself, your terraforming priorities will change and adapt as the game goes on. Negates the loss of up to 0.2 Atmosphere per Sol.Ĭompletely terraforming Mars can take hundreds of Sols and requires a massive investment of nearly every resource in the game.Effectiveness is determined by local soil quality.Grows Food and Seeds without the need for Oxygen or Colonists.Increases nearby soil quality, allowing plants and Open Farms to grow more easily.Increases Water terraforming by 0.01 / 0.03 / 0.05 / 0.1 per Sol.Consumption increases while the Lake is being filled.Varies based on total Water terraforming.Higher-tier plants on the surface will naturally spread and add Vegetation on their own.Adds greenery to the surface over a wide area.Unlocks the Creator Of Worlds accolade.Mars' atmosphere becomes breathable, allowing colonists to live, work, and travel freely outside the Domes.Allows planting of Mixed (Deciduous) Trees through Forestation Plants.The first clean rainfall will unlock the Tears Of Joy accolade.After the Toxic Rains are gone, clean rain will continue to occur.Each rainfall has a chance of not being toxic if the parameters to end the Toxic Rains have not yet been met.Planting a tree on Mars unlocks the Fear My Botany Powers! accolade.Allows planting of Pine Trees through Forestation Plants.Vegetation Boom temporarily increases the rate at which plants spread across the surface.Allows planting of Bushes through Forestation Plants.Toxic Rains can damage crops in Open Farms.Toxic Rain disasters will occasionally happen, reducing soil quality and slowing the spread of Vegetation.Allows planting of Grass through Forestation Plants.Having an operational Lake after this point will earn the Now We Need Ducks accolade.Liquid surface water - constructed Lakes will begin contributing to Water parameter.
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